
While the announcement already had “weird” written all over it – the final (and probably most expensive) reveal of the biggest video game ceremony going to a live-service hero shooter with showcased gameplay and graphics being so uninspiring, the game got dubbed “Concord 2” by many – the weirdest part came after. And that part was… nothing.
No, seriously. Less than a month before the game is set to release, the gaming community began noticing that, following the TGA announcement trailer, the studio has shared nothing about the upcoming title – arguably the strangest follow-up to the most expensive game reveal that one could imagine.
Twitter, LinkedIn, the official website, Facebook, Instagram, YouTube, the LinkedIn pages of the studio’s 103 employees – all barren and lifeless as of this writing, featuring zero updates on anything Highguard. No promotional art, no countdowns, no developer interviews, no breakdowns, no cinematics, no corporate statements for goodness’ sake – almost as if the entire team, from the CEO to the greenest, junior-est developer hired yesterday, had been prohibited from promoting the title in any way.
In fact, across its entire social media presence, Wildlight has made only one single post since TGA – a tribute to the late Vince Zampella, shared on Twitter.

