
Eric Liu talked about how he created a fan art of Sorceress from Diablo IV, explaining how he used brushes to mimic a hand-painted texture and sharing advice for artists.
Hello everyone, I am Eric Liu. I have been working in the gaming industry for over 10 years. I initially wanted to become a comic artist or a manga artist. Growing up, I was immersed in Japanese and American animation, and I enjoyed drawing characters from manga books such as City Hunter, Dragon Ball, and Saint Seiya.
However, at that time, it was very challenging to land a job as a manga artist. Meanwhile, 3D animation was becoming increasingly popular in China, so I decided to learn 3D art and take it as a career. Some of the skills I have today were gained from my work experience in game studios, while others are the result of self-study at home.
I typically spend 5 to 15 hours a week during my spare time learning new skills through online resources such as YouTube, ArtStation, and 80 Level. I have contributed to projects like Marvel Rivals, Path of Exile, and Blade and Soul.
One day, I came across Cedric Peyravernay’s work, and I was immediately drawn to his style. Every character he created seems to have a story behind it. The character “Sorcerer” caught my attention the most. The scars on her face and the dark blue feathers conveyed her backstory, she has been through many battles, and her occupation is reflected in her design. I was inspired to try hand-painting a character based on this concept style, using a PBR workflow.

